HiPR at SIGGRAPH Real-Time Live! 2026
Presenting Hierarchical Progressive Rendering for immediate feedback.
RafaelPadilla:~$ Graphics Engineer, Software Engineer, Creative Technologist, Technical Director

I'm a graphics and software engineer working on rendering and the tools around it. I'm pursuing an M.S. in Computing (Graphics & Visualization) at the University of Utah, where I research progressive and GPU path tracing, and I've built production tools at DreamWorks Animation and Walt Disney Animation Studios.
Presenting Hierarchical Progressive Rendering for immediate feedback.